about

i shape how people interact with things that don't exist yet

.experience

20 years

.location

new york

.resume

Profile
Profile

.hello

I'm a design leader who works at the edge of what's possible, defining interaction paradigms for AI platforms, spatial computing, and operating systems before the rules exist. From leading the software experience for Meta's next-generation mixed reality headset, to founding AI music systems at Microsoft and partnering with James Cameron and the Quincy Jones Foundation, my work lives at the intersection of nascent technology and human experience. I don't just ship products. I design the foundations that entire platforms are built on.





I'm a design leader who works at the edge of what's possible, defining interaction paradigms for AI platforms, spatial computing, and operating systems before the rules exist. From leading the software experience for Meta's next-generation mixed reality headset, to founding AI music systems at Microsoft and partnering with James Cameron and the Quincy Jones Foundation, my work lives at the intersection of nascent technology and human experience. I don't just ship products. I design the foundations that entire platforms are built on.



I'm a design leader who works at the edge of what's possible, defining interaction paradigms for AI platforms, spatial computing, and operating systems before the rules exist. From leading the software experience for Meta's next-generation mixed reality headset, to founding AI music systems at Microsoft and partnering with James Cameron and the Quincy Jones Foundation, my work lives at the intersection of nascent technology and human experience. I don't just ship products. I design the foundations that entire platforms are built on.



I'm a design leader who works at the edge of what's possible, defining interaction paradigms for AI platforms, spatial computing, and operating systems before the rules exist. From leading the software experience for Meta's next-generation mixed reality headset, to founding AI music systems at Microsoft and partnering with James Cameron and the Quincy Jones Foundation, my work lives at the intersection of nascent technology and human experience. I don't just ship products. I design the foundations that entire platforms are built on.

.work experience

2023 - present

Meta

Director of Product Design

Horizon OS

Lead product design and platform strategy for next-generation operating system experiences within Meta Reality Labs.

Director of Product Design

Metaworks

Led design strategy for MetaWorks initiatives exploring the future of work across spatial computing, enterprise AI, and immersive collaboration.

2016-2023

Microsoft

Principal Design Director

Mesh

Head of design for Microsoft Mesh Entertainment, defining experience vision for shared spatial media and immersive storytelling platforms.

Principal Design Director

Mixed Reality at Work

Led design for enterprise mixed reality platforms integrating IoT, HoloLens, multimodal sensing, and AI-driven insights.

Audio Director

Windows Music, Movies & TV

Defined strategic vision for AI-powered generative music systems within the Windows ecosystem.

2013 - 2016

Heavyocity Media

Director of Design & Development

Led product strategy and development for award-winning virtual instruments used across film, television, games, and music production.

2013 - 2016

Heavy Melody Music & Sound

Composer & Sound Designer

Composed music and sound design for notable film trailers: Star Wars: The Force Awakens, Batman v Superman, Godzilla (2014), Captain America: The Winter Soldier and many others.

2010 - 2011

Tencent

Audio Director

Built and led audio department for Tencent’s first MMORPG title.

2005 - 2010

Blue Fang Games

Audio Director, Composer & Sound Designer

Led audio department and composed all music for AAA game titles, Zoo Tycoon 2 and World of Zoo.

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